Five ores and a vein that pays you more the longer you dare stay.





One tap starts it.
The vein tells you where you stand.
Untouchedstrikes 1-3
Crackingstrike 4 and beyond
Spentthe vein is doneEach swing pulls out ore.
| Strike | What the ore does | Collapse chance | Rare stone chance |
|---|---|---|---|
| 1 | Banked — yours whatever happens | — | — |
| 2 | Banked — yours whatever happens | — | — |
| 3 | Banked — yours whatever happens | — | — |
| 4 | At risk | 15% | 20% |
| 5 | At risk | 15% | 28% |
| 6 | At risk | 35% | 38% |
| 7 | At risk | 35% | 45% |
| 8 | At risk | 50% | 55% |
A collapse takes only what was still at risk.





Veins are placed by the server.
| Ore | Tier | Veins in the world | Ashkar / Aurelian | |
|---|---|---|---|---|
| Greenstone | Tier 1 | 34 | 17 / 17 | |
| Duneshard | Tier 2 | 28 | 14 / 14 | |
| Sporestone | Tier 3 | 36 | 18 / 18 | |
| Frostvein | Tier 4 | 20 | 10 / 10 | |
| Emberite | Tier 5 | 14 | 7 / 7 |
It is not your combat level.
What it unlocks.
| Mining Lv | Unlocks | Total XP |
|---|---|---|
| 8 | Tier 2 ore | 1 260 XP |
| 16 | Tier 3 ore | 8 600 XP |
| 26 | Tier 4 ore | 34 125 XP |
| 38 | Tier 5 ore | 101 935 XP |
| 50 | Mastery | 226 625 XP |
| Ore | XP each | Rare stone XP | |
|---|---|---|---|
| Greenstone | 1 XP | 5 XP | |
| Duneshard | 2 XP | 10 XP | |
| Sporestone | 4 XP | 20 XP | |
| Frostvein | 6 XP | 30 XP | |
| Emberite | 8 XP | 40 XP |
A better pick does not make ore worth more gold.
| Pickaxe | Tier | Breaks | Needs | Durability | Wear per swing | Rare stone | Repair / point | How to get it | |
|---|---|---|---|---|---|---|---|---|---|
| Iron Pick | 1 | Tier 2 and below | Lv 1 | 250 | 100% | +0% | 2.0 | Bought from the Quarrymaster | |
| Steel Pick | 2 | Tier 3 and below | Lv 10 | 400 | 85% | +3% | 2.4 | Bought from the Quarrymaster | |
| Tempered Pick | 3 | Tier 4 and below | Lv 20 | 600 | 72% | +7% | 2.8 | Forged at the Quarrymaster | |
| Obsidian Pick | 4 | All tiers | Lv 35 | 850 | 60% | +12% | 3.3 | Forged at the Quarrymaster | |
| Emberforged Pick | 5 | All tiers | Lv 50 | 1200 | 50% | +20% | 4.0 | Forged at the Quarrymaster |
Picks never break.
Buys and sells.
Forges everything.
Fixes your pick.
Every recipe asks for three sources at once.





















Mining is not a money printer.
Ore is for forging.
| Ore | Sells for | Rare stone | Sells for | ||
|---|---|---|---|---|---|
| Greenstone | 2 | Heartvein | 17 | ||
| Duneshard | 2 | Gildshard | 17 | ||
| Sporestone | 2 | Bloomcore | 17 | ||
| Frostvein | 2 | Rimeglass | 17 | ||
| Emberite | 2 | Cinderheart | 17 |
Every new character already has one in the bag. After that the Quarrymaster sells the first two tiers and forges the rest.
You have to be standing at the vein — within 40 pixels, close enough to touch it. The button also stays hidden while the fishing button is up, and while your pick is worn out.
One tap starts it. Your character locks in place and keeps swinging on its own, once every 1.5 seconds. Tap again to stop and pocket everything. Moving, taking a hit, being teleported or recalling to town all end it too — and whatever was banked is still yours.
Only what was still at risk: the ore from strike 4 onward, and any rare stone from this vein. Everything banked in the first 3 strikes stays in your bag.
Barely, and that is deliberate. Plain ore roughly pays for the wear on your pick; the profit is in the rare stone, which only the risky strikes produce. Ore is meant to be forged, not sold — and an economy where mining prints gold is an economy full of bots.
No. Every ore type is split down the middle between Ashkar and Aurelian, and a vein that respawns stays on the side it belongs to.
Yes — 3 to 5 minutes later, in a NEW random spot inside the same zone. Fixed coordinates would just be a ready-made bot route.
It quietly raises your yield: the higher your level, the more often a swing gives an extra ore, up to a cap. It is completely separate from your combat level — a level 50 warrior who has never held a pick starts at Mining 1.
Every new character starts with one.
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