
Crescent Slash
Sword cleave. Rank 1: 2 foes / 90-degree arc. Maxes at 4 foes / 270-degree arc.
Plan your build: each class's specialization trees and every skill's cost, cooldown and effect — at max rank.

Sword cleave. Rank 1: 2 foes / 90-degree arc. Maxes at 4 foes / 270-degree arc.

Lunging thrust that pierces a line of foes. Rank 1: 1 foe. Maxes at 3 foes with a wider, faster strike.

Slash a single foe; 40% chance to break their leg. Rank 1: slow 10% for 3s. Maxes at slow 40% for 6s.

Mace strike calling a crimson star down. Heals you for a share of the damage. Rank 1: 1% lifesteal, maxes at 5% with a shorter cooldown.

Slam your shield into the ground, stunning nearby foes. 50% chance to stun for 0.8s (up to 80% / 1.4s).

Raise your guard: +60 defense for 18s (up to +200). An active shield window — pop it when you're focused.

Stomp the earth, cracking the ground and slowing enemies around you. Maxes at 50% slow / 5s.

A savage blow that drains the enemy's life into your own. Heals for 8% of damage dealt (up to 16%).

Surge with energy. Rank 1: +10% move speed for 6s. Maxes at +20% for 12s.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.

A flying arrow that pierces a line of foes. Rank 1: 3 foes. Maxes at 5.

Looses homing fire arrows at the nearest foes: 2, then 3 at Rank 4, 4 at Rank 8. Rank 5+: 30% chance to Burn a target for 3s.

A frost arrow. 30% chance to chill (slow 4%, up to 20%). Rank 8+ freezes the foe for 2s.

Rain arrows over a target area (area attack).

Dash straight to your locked target and stab — a gap-closer that leaps up to a full dagger-range away.

A rapid dagger flurry that also cleaves nearby foes (2, up to 3 at rank 6+). Gains extra hits as it ranks up (2 to 5).

A vicious dagger cut that breaks the foe's attack power: -2% at rank 1, up to -20% at rank 10, for 3s. Damage scales x1.1 -> x2.0.

Melt into shadow: unseen by enemy players, mobs lose your trail. Your first hit out of stealth deals +80% damage (PvP). Attacking or taking damage breaks it.

Haste: +10% move speed for 5 min. Maxes at +20%.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.

Open the hunter's eye — you and nearby party see stealthed enemies, marked in red.

+240 max HP for 10 min to your selected ally (or yourself). Maxes at +960.

Heal your selected ally - or yourself - for 240 HP. Maxes at 1790.

+60 defense for 10 min to your selected ally (or yourself). Maxes at +300.

Heal you and your whole party for 180 HP. Maxes at 940.

Cleanse all Judgment debuffs from your selected ally (or yourself).

Strip the foe's HP buff and cut their max HP 30% for 30s (up to 45s).

Area: strip enemies' defense buff and break their defense 20% for 30s (up to 45s).

Break the foe's attack 30% for 30s (up to 45s).

Mace strike that calls a holy star down onto the foe.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.

Single-target fire orb. Rank 5+ ignites the foe, burning over 3s.

Inferno blast over a target area. Rank 5+ burns everyone caught over 3s.

Powerful single-target fire blast. Rank 7+ adds a heavy burn over 3s.

ULTI: a meteor crashes onto a target area. Rank 3+ burns all caught over 3s.

Single-target spark orb. Basic spell.

Thunder field over a target area. Rank 5+: 60% chance to stun for 0.7s.

Powerful single-target bolt. Rank 7+: 70% chance to stun for 0.6s.

ULTI: a storm of lightning over a target area. Rank 3+: 80% chance to stun for 1s.

Frost orb that always chills (slow 4%, up to 10%). 50% chance to chill to a crawl for 1s.

Frost nova over a target area. 70% chance to chill foes to a crawl for 1.5s.

Powerful single-target ice spike. Rank 7+ chills the foe to a crawl for 1.8s.

ULTI: a storm of ice over a target area. Rank 3+: 50% chance to chill to a crawl for 3s.

Teleport a team-mate to your side.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.