
Crescent Slash
Sword cleave. Rank 1: 2 foes / 90-degree arc. Maxes at 4 foes / 270-degree arc.
Plan your build: each class's specialization trees, with every skill's unlock level, cost and cooldown at rank 1.

Sword cleave. Rank 1: 2 foes / 90-degree arc. Maxes at 4 foes / 270-degree arc.

Lunging thrust that pierces a line of foes. Rank 1: 1 foe. Maxes at 3 foes with a wider, faster strike.

Slash a single foe; 40% chance to break their leg. Rank 1: slow 10% for 3s. Maxes at slow 40% for 6s.

Mace strike calling a crimson star down. Heals you for a share of the damage. Rank 1: 1% lifesteal, maxes at 5% with a shorter cooldown.

Slam your shield into the ground, stunning nearby foes. 50% chance to stun for 0.8s (up to 80% / 1.4s).

Raise your guard: +60 defense for 18s (up to +200). An active shield window — pop it when you're focused.

Stomp the earth, cracking the ground and slowing enemies around you. Maxes at 50% slow / 5s.

A savage blow that drains the enemy's life into your own. Heals for 8% of damage dealt (up to 16%).

Surge with energy. Rank 1: +10% move speed for 6s. Maxes at +15% for 12s.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.

Drive the spear through a line of foes. Rank 1: 2 foes. Maxes at 4 foes on a wider, faster thrust.

A full 360-degree spin of the polearm. Always hits all around you. Rank 1: 3 foes. Maxes at 6.

Hurl the spear. It strikes from range and pins the target, slowing it. Rank 1: 35% slow for 2.5s.

Hurl the spear skyward; it falls on the target and you charge in after it. You CANNOT attack while the spear is in the air — your hand is empty until it lands.

A flying arrow that pierces a line of foes. Rank 1: 3 foes. Maxes at 5.

Looses homing fire arrows at the nearest foes: 2, then 3 at Rank 4, 4 at Rank 8. Rank 5+: 30% chance to Burn a target for 3s.

A frost arrow. 30% chance to chill (slow 4%, up to 20%). Rank 8+ freezes the foe for 2s.

Rain arrows over a target area (area attack).

Dash straight to your locked target and stab — a gap-closer that leaps up to a full dagger-range away.

A rapid dagger flurry that also cleaves nearby foes for 50% damage (2, up to 3 targets at rank 6+). Gains extra hits as it ranks up (2 to 5).

A vicious dagger cut that breaks the foe's attack power: -2% at rank 1, up to -20% at rank 10, for 3s. Damage scales x1.1 -> x2.0.

Melt into the shadows: enemies cannot see or target you. Moving is fine; attacking or taking ANY damage reveals you instantly. Cannot be cast within 5s of taking damage — you must break away from the fight first. Your next strike from the shadows hits harder.

Haste: +6% move speed for 5 min. Maxes at +15%.

Open the hunter's eye — you and nearby party see stealthed enemies, marked in red.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.

+240 max HP for 10 min to your selected ally (or yourself). Maxes at +960.

Heal your selected ally - or yourself - for 120 HP. Maxes at 920.

+60 defense for 10 min to your selected ally (or yourself). Maxes at +300.

Heal you and your whole party for 360 HP. Maxes at 720.

Cleanse all break-debuffs from your selected ally (or yourself).

Strip the foe's HP buff and cut their max HP 20% for 30s (30% and 45s at max rank).

Area: damages foes and strips their defense buff. Breaks defense and magic resist 20% for 30s (up to 45s).

Break the foe's attack 30% for 30s (up to 45s).

Mace strike that calls a holy star down onto the foe.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.

Single-target fire orb. Rank 5+ ignites the foe, burning over 3s.

Inferno blast over a target area. Rank 5+ burns everyone caught over 3s.

Powerful single-target fire blast. Rank 7+ adds a heavy burn over 3s.

ULTI: a meteor crashes onto a target area. Rank 3+ burns all caught over 3s.

Single-target spark orb that CHAINS: arcs to up to 2 nearby foes for 50% damage. 30% chance to stun for 1.0s (0.6s vs players) - chained foes roll it too.

Thunder field over a target area. Rank 5+: 60% chance to stun (no moving or attacking) for 2.1s (1.3s vs players).

Powerful single-target bolt that CHAINS: arcs to up to 2 nearby foes for 50% damage. Rank 7+: 70% chance to stun for 1.8s (1.1s vs players) — chained foes roll it too.

ULTI: a storm of lightning over a target area. Rank 3+: 80% chance to stun for 3s (1.8s vs players).

Frost orb. Always chills: -4% to -10% speed for 1.6-3.2s. 50% chance for a deep chill: -35% speed for 4s (1s vs players).

Frost nova over a target area. 70% chance to chill: -45% speed for 6s (1.4s vs players).

Powerful single-target ice spike. Rank 7+ chills: -55% speed for 7.3s (1.7s vs players).

ULTI: a storm of ice over a target area. Rank 3+: 50% chance to chill: -65% speed for 12s (2.9s vs players).

Teleport a team-mate to your side.

Recall to your nation's town. Requires: NO damage taken in the last 5s AND HP above 50%.

Wraps an ally in fire-proof heat. +10 Fire Resist per rank (50 at rank 5) for 10 minutes.

Grounds the lightning around an ally. +10 Lightning Resist per rank (50 at rank 5) for 10 minutes.

Sheathes an ally against the cold. +10 Ice Resist per rank (50 at rank 5) for 10 minutes.