v0.5.28 Patch notes · October 2026
Frontier Hour pays everyone
When your nation wins Frontier Hour, every hero of that nation on every realm celebrates. Coffers open with two draws, the best ones hide a unique weapon jackpot, and Frontier Insignia unlock titles. Plus daily tasks for level 35+, PvP anti-escape rules, Shiny sets, safer mining and a fix for a crash on some phones.
Frontier Hour rewards New
- Victory for everyone: when your nation wins, every hero of that nation on every realm gets +20% XP and +20% monster gold for 3 hours, even if you were not in the fight. It stacks with the War Herald and Premium.
- Every Frontier Coffer now opens with two draws from its table. In the first coffer the potion entry became an EXP Flash (28% on each draw).
- Jackpot: the Champion Coffer and the War Chest each have a 1 in 200 chance of a unique weapon on top of the two draws. The whole server hears about it.
Frontier Insignia New
- Every Frontier Coffer and the War Chest also hold Frontier Insignia: one in the first two coffers, two in the third, three in the Champion Coffer and the War Chest.
- The Insignia you have ever earned unlock titles on their own: Frontier Recruit at 10, Frontier Warden at 60 and Frontier Legend at 200.
- Trade them in: tap the Frontier icon at the top right (it shows whenever you carry Insignia). EXP Flash 4, Fortune Lure 5, Seeker's Brew 5, Protection Charm 8, Grand Rift Cache 15, Silver Premium (3 days) 25. Rewards arrive by mail, and spending Insignia never takes away a title.
Daily tasks for level 35+ New
- Every day, heroes of level 35 and above get 3 daily tasks: one hunt, one mining and one fishing task, picked at random.
- Rewards grow with your level: gold, EXP and Upgrade Stones.
PvP changes
- During a PvP fight the HP potion cooldown is 7 seconds (5 seconds outside PvP).
- If you run from a fight into a safe zone, potions and teleports are locked for 10 seconds. No more hit, heal and come back.
- Relic War teams are balanced by level and gear (upgrade level and rarity), not by level alone.
- Assassin PvP damage −10%.
- Archer mastery Deadeye: the attack speed cost is now −3% (was −10%).
Shiny sets New
- Wear 4 Shiny pieces of the same degree (weapon, armour or accessories; Unique and crafted set pieces don't count) and all your damage rises by 3%, against monsters and players.
- The item card shows how many pieces of that degree you wear, and the Attack in your Character window includes the bonus with a (+3%) tag.
Anvil, mining and crafting
- Protection Charm switch: a new Use Protection Charm on failure checkbox on the Anvil lets you keep your charms for the risky steps. No more moving them to your vault first.
- Crafting a Protection Charm now gives 3 charms.
- Better picks collapse veins less often: every pick above the Iron Pick lowers the collapse chance, down to −40% with the Emberforged Pick. The mining planner now uses your pick.
- Archer Swift lasts 10 minutes.
Party & social
- Make Party Leader: the leader taps a member's card and hands over leadership, and stays in the party.
- Parties of one nation no longer break when you walk into the Abyss or the PvP lands together.
- Class champions: the #1 National Points earner of each class in each nation wears a gold ring around their class crest for the next week. How the weekly ladder works.
- Emoji spam is limited in chat.
Fixes
- Fixed a crash when entering the world on some phones (Moto G56 and other phones with the same graphics chip). On these phones some ambient dust, snow and embers are hidden.
- Heroes defending the town in a Town Invasion are no longer kicked for "automated attacking".
- The Rift Shard exchange icon opens on phones.
- Shrine, boss and party names no longer cover mining nodes on the minimap.
- NPC role icons no longer overlap long names.
- The item card in the vault is readable again.
- You can't switch channel or character in the middle of a fight.
- Reconnecting after a short drop is more patient and keeps you in the world.
Also new in 0.5.27
- Frontier Hour replaced the daily Nation War: one hour in the PvP world (Lv 35+) with five Shrines, supply drops, the Hunted and Set, Lord of the Red Sands at minute 30. Everyone who takes part earns Marks and coffers. It runs on one realm a day: 15:00 UTC on EU and ASIA days, 23:00 UTC (20:00 Brasília) on AMERICAS (Wednesday) and BRASIL (Thursday, Sunday) days.
- Rift Shards drop from monsters far from town. Carry them carefully: an enemy who kills you takes half. Bank them at a Frontier Monument and trade them for Rift Caches.
- Shiny unique weapons got stronger: +3 item levels and +3 Critical.
- Vaelmark speaks Russian.
- Big fights are smoother, ranged monsters hit when the shot lands, and mounting no longer freezes the game.
Also new in 0.5.26
- Sign in with Google in one tap, linked automatically to your account when the email matches.
- Anvil Auto-forge, a fishing card for every lake and river, fishing from bridges, NPC role icons and more shadows. How Auto-forge works.
GLHF! — The Vaelmark Team. Questions or bug reports: join the Discord.